Rules and Responsibilities


These rules describe the minimum expected conduct both ingame and in Teamspeak/Discord. Nearly all of this is common sense stuff but it helps to be explicit. We’re a small community who have yet to have any serious issues, let’s keep it that way.

  1. Don’t be a dick. This includes but is not limited to
    1. Intentional teamkilling/disruption
    2. Hostility, harassment or personal attacks
    3. Willfully ignoring instructions from Mission Lead/Squad Lead/Admin
    4. Cheating/exploitation (such as using MCC for something other than administration/bugfixing).
  2. Don’t get mad at videogames. At the end of the day, we’re a bunch of nerds that like to pretend to be armymans. All of this is the very definition of ‘not a big deal’. If you find yourself getting mad at Arma then step away from the keyboard, take a breather and come back later.

If somehow you end up breaking these rules then the admins have the authority to intervene up to and including a ban. 


This section will outline some of the key roles and what is expected at each level. Failure to live up to these expectations is not some serious offence but at the same time it can affect everyone’s enjoyment of the game. 

If you’re unsure of how to do something then please say so. If you’ve never led a mission before but would like the experience for example, then just ask someone experienced to partner up with you and help out.

These responsibilities flow upwards, a squad leader still has the responsibilities of a team member for example.

Mission Commander

  • You are responsible for the successful completion of the missions objectives.
  • Devise and communicate a coherent plan using the information provided by the mission maker.
    • N.B: 98% of the time “Group on me and all charge at the objective together” is not a good plan.
  • Ensure that your subordinate leadership understand your intentions and answer any questions, comments or concerns they have to the best of your ability.
  • Maintain communications with other leadership elements
  • Do not micromanage. Describe intended outcomes and leave implementation to squad leads.
    • This is the difference between “2nd Squad is to move to the high ground east of the objective in order to support 1st Squad’s assault” and “2nd squad, move your machinegunner 2 feet to the right”. 

Squad/Team lead

  • You are responsible for directing your subordinates in a way that achieves your group’s objectives
  • Maintain communications with your commander and other squad leads as well as with your own team
  • Have a basic understanding of small unit tactics (basic formations, calling out contacts, reaction to contact etc).

Team member

  • You are responsible for following the instructions given by leadership
  • Play your role. If you slotted as a grenadier, don’t pick up a HMG and a AT weapon. If you’re an infantryman, don’t jump into an A-10.
  • Be aware of the overall plan as well as your team’s specific objective
  • Keep track of your position relative to your teammates, don’t go off Ramboing. 

Other Roles


  • You are responsible for ensuring that everyone’s experience is a positive one.
  • Enforcement of Rules 1 and 2
  • Selecting a mission suitable to expected playcount
  • Ensuring that all required slots are taken before moving on from slotting screen
  • Allow mission commander to brief selected mission without disturbances.
  • Resolve any issues with the gameserver or mission. 

Asset Operator (Pilot, tank crewman etc)

  • Only use the asset you slotted for.
  • Try and show some restraint. In Arma it’s very easy for heavy assets like planes and tanks to render the infantry moot. Nobody likes standing around watching a skylord have all the fun.
  • Ensure you have a working knowledge of how to operate an asset. Expect a mild amount of groaning if you decide to learn how to fly a helicopter with the rest of the team in the back.

Other considerations

Loadouts: Arsenal, looting and vehicles

  • BI Arsenal (a.k.a the Barbie box) is both a blessing and a curse. Please show restraint if an Arsenal is present somewhere in a mission. 
  • For ease of identification make sure that uniforms are consistent and that gear is appropriate for your role and the mission. 
  • If an admin, CO or squad lead tells you to change your loadout - you change it.
  • It should take no more than 3 minutes to modify your loadout. 
  • Do not pick up enemy weapons without permission from leadership.
  • Don’t take gear from vehicles or ammo boxes without permission from leadership


  • Leadership has precedence for radio comms. If you are talking at the same time as your leader, shut up immediately.
  • Rule of thumb should be: use the radio for important mission/tactical communication, use local talk for idle chatter.
  • If you are not a leader and on the LR / alternate net, you can listen for info, but do not transmit over it. (Exception: trying to regain contact with lost elements, dead leader, etc)
  • If you are a TL/SL/CO: you have to communicate over the LR/alt network with the other squads and coordinate
  • If you’re talking to your lead over local and he tells you to  be quiet, do so - he’s probably listening to orders over the radio.
  • Vehicles crew: most important positions (driver/gunner/commander/pilot/copilot/crew chief) have access to a LR radio. Get on the net and listen for info. Do not use it if you are not the Commander/crew chief (you can always designate someone else to transmit on the LR net, such as copilot, tank driver if no commander, etc)