Despite claims of “Don’t get shot” you will invariably get shot whilst out on a mission.
This guide will explain the Basic level of the ACE3 Medical system so that you can safely conduct first aid on you and others if necessary.
We’ll begin with introducing the various medical supplies available to you in the game. For basic infantry they will either be available in:
Decent: You have been given an average number of bandages. Usually ranging from 4 to 6 alongside some (2 to 4) shots of morphine.
Barely: You have been given a small number of bandages. Usually 2 alongside 1 shot of morphine.
Any Combat Medics/Combat Lifesavers (CSL) attached to a squad will usually have a lot more supplies available to them than the average infantry.
Morphine: Painkiller. One shot will remove one level of pain. Will also revive people have been unconscious for a short duration.
Epinephrine: Used to revive soldiers who have been unconscious for long periods of time. Usually only usable by Combat Medics/CSL.
There are also Atropine and Adenosine autoinjectors available but they serve no purpose in Basic Medical and are not shown here.
There are four types of bandages available in ACE3. They are:
Bandages (Basic), Basic Field Dressing (QuikClot), Bandages (Elastic) and Packing Bandages.
However, in Basic Medical all bandages work the same so the different types are only shown here for illustrative purposes.
Tourniquet (CAT): Used to cut off blood flow in limbs.
Personal Aid Kit (Not shown): Used to restore broken limbs and fully heal soldiers. Only functional in Advanced Medical and only useable by Combat Medics/CSL unless the mission is configured otherwise.
Surgical Kit (Not shown): Used to close wounds. Only functional in Advanced Medical and requires the presence of a medical vehicle or facility.
Body bag (Not shown): Used on dead bodies and creates a body bag item that can be dragged away or loaded into a vehicle.
All items mentioned here, bar the body bag, are only functional in Advanced Medical and are listed here for illustrative purposes due to the fact they will show up intermittently.
There are three types of IV bags available in ACE3 medical. They are:
Plasma, Saline and Blood. They come in either 250, 500 or 1000ml bags.
Saline and Plasma serves no use in basic.
Blood IV bags has one primary purpose which is to replenish lost blood levels in soldiers.
This can be broken down into two benefits:
Prevents death from bleeding out.
Prevents soldiers from entering a cycle of waking up and then instantly going unconscious due to the loss of blood.
IV bags are carried by Combat Medics/CSL and are usually only usable by them as well.
Next we’ll be moving onto the ways you can treat injuries ingame, either your own injuries or others. This can be done in two ways.
Option A: The Medical Menu
The Medical Menu can be activated through the ACE3 options and then later be accessed either through the Self-Interaction Key or a specific keybind.
The default keybind for the Medical Menu is H.
The medical Menu consists of five windows and one tab.
The Examine & Treatment.
A paper doll
Examine & Treatment:
The E&T window is the primary section that you will have to worry about. It consists of 8 different tabs. They are:
This window does something. What that is unknown.
Performing the diagnose option will make a prompt appear detailing the patient's status.
The bandage window will be one of the primary sections you will be using whenever treating injuries on either yourself or others. In basic medical it will look like this:
While in Advanced Medical you will have a lot more detailed options available to you. But that is not pertinent for this guide.
We’ll be going into some detail in how to use this window later on when discussing how to treat wounds.
The medication window is where you apply either Morphine or Epinephrine. Depending on your role and what you have available it will most likely look like this:
It is very important to know that the Medication window is area specific. It will only work if you have either an arm or a leg selected on the paper doll to the right.
Only relevant for Advanced Medical and will not be used in Basic.
This window is where you access blood transfusion in Basic Medical, depending of if you are a designated Medic and have Blood in your inventory.
It’s important to note that this will only work if you have a limb selected on the paper doll.
In order for the transfusion to work the medic must stay within close proximity of the patient or else it will be interrupted and the bag lost regardless of how much was used.
This will let you either drag or carry the patient you are working with in order to put him and you in safety for treatment purposes. An alternate way of doing this is using your Interact Other hotkey on the patient and selecting either Drag or Carry.
Important: If you find yourself unable to move after selecting drag and initiated the action, press C key to be able to move again.
This just lets you toggle between treating yourself or someone else in front of you.
The Medical menu can be somewhat finicky at times at who is going to be treated.
The Paper Doll:
The paper doll located in the middle of the Medical Menu lets you quickly survey what part of the patient's body has been injured. The severity of the wound is shown by the red colouration.
The overview window displays the current status of the selected part of the paper doll.
In this example the Patient has not suffered any injuries to their torso or have been recently healed from their injuries. This is the default state.
In this example we can see that the Right Leg is
- Bleeding from a wound
- That the patient is in pain
- His right leg is heavily wounded.
In this example we can see that the patient has lost a lot of blood and is in need of a transfusion whenever possible.
The activity log shows previous medical actions done on a patient. Either by you or someone else.
This function is more relevant for Advanced Medical than Basic to prevent morphine or epinephrine overdoses.
This window does something. What that is unknown.
This tab located underneath the Paper doll lets you (or someone else) set the triage status.
It is mainly for immersion purposes and has no real usages in the game other than serving as a quick way to organize casualties.
Option B: The interaction menu
The Medical sub menu can be access either through the Self-Interaction key or the the Interact Other Key.
The menu is then further split into body parts and then medical actions beyond that.
How to treat wounds:
Now that you understand how the system works it is time to put it into practice.
The overall treatment process can be broken down into five steps. These are:
Step 1: Is the patient responsive?
Yes: Ask him if he has wounds / he is in pain.
No: Go to step 2.
Step 2: Is the patient wounded?
Yes: Treat the wounds and go to step 3.
No: Skip this step.
Step 3: Is the patient in pain?
Yes: Give him morphine.
No: Skip this step.
Step 4: Did the patient lose a lot of blood?
Yes: Give blood via IV.
No: Go to step 5.
No and patient responsive: You’re done.
If at this point the patient is still not back on its feet it’s time to use an epinephrine Autoinjector.
When bandaging you need to select the relevant body part on the paper doll in order to apply bandages.
Morphine and Epinephrine can only be administered to limbs and not torso or head.
Morphine will only remove one level of pain per injector.
Blood transfusion can only be done if a limb has been selected.
Tips and advice for medics:
Hang back - As a medic it’s important that you try to stay alive for as long as possible. This usually means hanging back during movement or sticking with the command section unless you are attached to an infantry squad.
Be mindful of your surroundings - Whenever someone goes down it’s a general good idea to move the causality behind the lines for treatment. Get smoke deployed to conceal your movement from the enemy or hope for suppressing fire. However if the wound is relatively minor and easily fixed it might sometimes be a good idea to fix it on the spot.
Advice for regular infantry:
Step 1: Win the firefight.
If your teammate goes down your first priority should be to neutralise the threat. Gain and maintain fire superiority until it is safe for you or another team member to assess the casualty. Too often one person getting shot starts a chain of injuries as teammates stop to help their comrade only to get shot in turn.
Step 2: Call for the Medics attention
Call out for a medic either over the radio net or over local. Deploy smoke and move the injured person to a safer location. Start initial treatment if the medic has not arrived yet.
Step 2.5: Dont. Bunch. Up
That said, not everyone should immediately cluster around the wounded to start treating them. Especially in the middle of a firefight. Too often one person getting shot starts a chain of injuries as teammates stop to help their comrade only to get shot in turn.
Step 3: Continue to provide cover
Once the medic has arrived on the scene to take over treatment and unless they call out for assistance the infantry should either be focused on providing cover or proceeding with the mission at hand.